Ss.
105 SS wins that mission.
16 curses
12 prot
5 Blood
5 Soul Reaping
[skill]Protective Spirit[/skill][skill]Shield of Absorption[/skill][skill]Spirit Bond[/skill][skill]Insidious Parasite[/skill][skill]Spiteful Spirit[/skill][skill]Essence Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Watchful Spirit[/skill]
the build is so simple to run, it hurts. i use kephket's refuge. (sp?) put IP on the lights, bring the warriors to the lights and alternate SS between 2 warriors (if you have 2 warriors to kill) or alternate between the warrior and the light. maintain IP on the light. as far as surviving goes, there's no degen unless you kill a boss (don't bother, if you want to get one or two save a blade for SS, energy and spirit Bond healing, but just remember the essence will remain throughout the mission.) just use SoA, when that runs out use Spirit Bond. etc. i like to head out the right orb, i find there's more easy to kill enemies there. i've gotten numerous crappy celestial drops, but i did get a req. 9 e+5 celestial swrd which netted me some nice cash.
(btw, quick note on Nightmare Weapon: the rits won't use it if you keep staff attacking, then they'll constantly use Wailing Weapon; if they do use it, make sure you have spirit bond up and a blade or a ranger attacking you: this shouldn't be a problem since you'll kill lights first.)
|